AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games Performance in UK Q3 2024
Explore the performance of the top 2D cartoon games in the UK during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the United Kingdom's 2D cartoon games market showcased impressive figures across several popular applications. Here’s a closer look at the top five games based on data from Sensor Tower, where you can find more detailed insights.
Offline Games - No Wifi Games from Moreno Maio saw a strong start with weekly downloads peaking at about 184K mid-July before gradually declining to around 75K by the end of September. The game's weekly revenue climbed steadily, reaching approximately $2.5K at the quarter's close. Active users also showed an upward trend, beginning at 366K and rising to nearly 699K by the end of the period.
Fruit Merge: Match Game by Bravestars Technology JSC experienced a significant increase in weekly revenue, starting from negligible amounts in July and culminating at roughly $4.6K by the end of September. Downloads remained relatively stable, fluctuating between 31K and 77K, while active users consistently rose, reaching 267K by the quarter's end.
Royal Match from Dream Games maintained robust weekly revenue, beginning at approximately $953K and peaking at over $1M towards the end of September. Downloads were stable, hovering around 37K to 49K weekly. Active users remained high, starting at 850K and concluding at 868K.
Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. saw a steady weekly revenue, starting at $11.5K, slightly increasing to around $11.1K by the end of the quarter. Downloads showed a declining trend, dropping from 44K to 26K. Active users remained relatively stable, fluctuating around 100K to 127K throughout the quarter.
Lastly, Royal Kingdom, also from Dream Games, reported a consistent weekly revenue growth, beginning at $171K and reaching $212K by September's end. Downloads decreased over the quarter, starting at 68K and falling to 27K. Active users remained steady, closing at 447K.
These figures highlight the dynamic nature of the 2D cartoon games market in the UK, with significant variations in downloads, revenue, and active users among the top games. For more detailed insights and data, visit Sensor Tower.